SplatPilot documentation
SplatPilot makes Gaussian splats of your Blender scenes. It renders views of what you choose, trains a splat on them on your graphics card, and puts the result in your scene as a native Blender 5.3 splat object. Everything runs in the background while you keep working.
These pages describe SplatPilot 3.0 for Blender 5.3 on Windows and Linux.
Where SplatPilot lives in Blender
Section titled “Where SplatPilot lives in Blender”| Where | What you find there |
|---|---|
| 3D Viewport > Sidebar (N) > SplatPilot tab | The Create Splat, Setup, Views, Coverage, Rendering, Training, Results and Storage panels, in that order |
| File > Export > Gaussian Splat (.ply/.sog) | The active splat object as a PLY or SOG file |
| File > Export > Splat Training Dataset (COLMAP/nerfstudio) | The views rendered last as a dataset for other training tools |
| Edit > Preferences > Add-ons > SplatPilot | The GPU and its speed (Test GPU), and the VRAM limit |
Getting started
Section titled “Getting started”InstallationRequirements, and how to install SplatPilot in Blender 5.3.
Your first splatFrom a selected object to a finished splat, step by step.
How it worksViews, rendering, training and import: what happens after you click.
| Page | Read it to |
|---|---|
| The Create Splat panel | Learn the first two panels: the estimate and the buttons, then subject, kind and quality |
| Views | Choose where the views go (automatic views, rigs or your own cameras) and see how well they cover the subject |
| Rigs and targets | Build camera rigs and shape them with handles in the viewport |
| Quality and presets | Pick Draft, Standard or High, override numbers and save presets |
| Rendering settings | Set the render engine, samples, image size, Subject Only, Min Roughness and test views |
| Training settings | Set steps, the splat budget, SH degree, focus and previews |
| Shiny surfaces | Get clean results from mirrors, chrome and glossy paint |
| Results | Improve a splat, export it, train again, reuse its settings, mark it as an asset or delete it |
| Storage and Blender Projects | Find the files SplatPilot writes, check disk use and clean up |
| Preferences | Test your GPU and set a VRAM limit |
| Exporting a training dataset | Train in Postshot, LichtFeld Studio, GraphDECO 3DGS, OpenSplat or nerfstudio |
Reference and help
Section titled “Reference and help”Settings referenceEvery setting with its default and what it does.
GlossarySplat, view, rig, coverage, PSNR and the other terms used here.
TroubleshootingMessages SplatPilot shows, and what to do about them.
FAQShort answers to common questions.
Still stuck? See Getting help for what to include in a report.