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SplatPilot documentation

SplatPilot makes Gaussian splats of your Blender scenes. It renders views of what you choose, trains a splat on them on your graphics card, and puts the result in your scene as a native Blender 5.3 splat object. Everything runs in the background while you keep working.

These pages describe SplatPilot 3.0 for Blender 5.3 on Windows and Linux.

Where What you find there
3D Viewport > Sidebar (N) > SplatPilot tab The Create Splat, Setup, Views, Coverage, Rendering, Training, Results and Storage panels, in that order
File > Export > Gaussian Splat (.ply/.sog) The active splat object as a PLY or SOG file
File > Export > Splat Training Dataset (COLMAP/nerfstudio) The views rendered last as a dataset for other training tools
Edit > Preferences > Add-ons > SplatPilot The GPU and its speed (Test GPU), and the VRAM limit
Page Read it to
The Create Splat panel Learn the first two panels: the estimate and the buttons, then subject, kind and quality
Views Choose where the views go (automatic views, rigs or your own cameras) and see how well they cover the subject
Rigs and targets Build camera rigs and shape them with handles in the viewport
Quality and presets Pick Draft, Standard or High, override numbers and save presets
Rendering settings Set the render engine, samples, image size, Subject Only, Min Roughness and test views
Training settings Set steps, the splat budget, SH degree, focus and previews
Shiny surfaces Get clean results from mirrors, chrome and glossy paint
Results Improve a splat, export it, train again, reuse its settings, mark it as an asset or delete it
Storage and Blender Projects Find the files SplatPilot writes, check disk use and clean up
Preferences Test your GPU and set a VRAM limit
Exporting a training dataset Train in Postshot, LichtFeld Studio, GraphDECO 3DGS, OpenSplat or nerfstudio

Still stuck? See Getting help for what to include in a report.