One button
Select an object, a collection or the whole scene and click Create Splat. SplatPilot picks where the views go, how many to render and how long to train.
Turn your scene into a Gaussian splat without leaving Blender

SplatPilot does the whole job inside Blender: it places views of your subject, renders them in the background, trains a splat on your graphics card and puts the finished splat in your scene.
One button
Select an object, a collection or the whole scene and click Create Splat. SplatPilot picks where the views go, how many to render and how long to train.
Trains on your GPU
The training engine ships with the extension and runs on your graphics card through Vulkan, in its own process. There is no other program to install.
A native Blender splat
The result is a Blender 5.3 Gaussian splat object in a Splats collection: move it, render it, mark it as an asset, export it as PLY. One Ctrl+Z takes it back.
Views that fit the subject
Objects are seen from all around; rooms and buildings from where a person would stand. Or build your own camera rigs, or use the cameras you already have.
An estimate first
Before you start, the panel shows the views, image size, splat count, GPU memory, disk space and time. One click measures how long your scene takes to render.
Your scene stays yours
Rendering and training run in the background with a live preview. Your settings, selection and viewports stay as they were. Pause, resume, stop or train further later.
Four steps, all of them automatic. Each one keeps what it made, so changing a training setting does not render again.


